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	<title>MMO Couch Potato Blog</title>
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	<description>All spuds welcome</description>
	<lastBuildDate>Mon, 24 Jan 2011 04:03:12 +0000</lastBuildDate>
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		<title>MMO Couch Potato Blog</title>
		<link>http://mmocouchpotato.wordpress.com</link>
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		<item>
		<title>Metal Assault &#124; 2-D MMO Gun-n-Run</title>
		<link>http://mmocouchpotato.wordpress.com/2011/01/24/metal-assault-2-d-mmo-gun-n-run/</link>
		<comments>http://mmocouchpotato.wordpress.com/2011/01/24/metal-assault-2-d-mmo-gun-n-run/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 04:00:01 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud's Blog]]></category>
		<category><![CDATA[2-d mmo]]></category>
		<category><![CDATA[metal assault]]></category>
		<category><![CDATA[metal slug]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[run-and-gun]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=223</guid>
		<description><![CDATA[Metal Assault, a 2-D MMO Metal Slug look-alike will be coming in Spring.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=223&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Metal Slug fans will like this game.  It&#8217;s supposedly a Korean game localized for the west under a classic but familiar guise of running, gunning, and vehicle driving mayhem on a 2-dimensional battlefield.  While the naming of this MMO leaves much to be desired (most Asian-made MMOs do), it provides both familiar 2-D free scrolling elements mixed with massive pvp and cooperative mechanics that are sure to keep a lot of core and casual players busy.  If you&#8217;re not so much a hardcore mmorpg player, but prefer the sporadic spontaneity of browser games as well as some other gaming on the side, Metal Assault might be for you.</p>
<p><a href="http://metalassault.aeriagames.com"><img class="size-full wp-image-225 alignleft" style="border:5px solid black;margin:0 5px;" title="metalAssault_m" src="http://mmocouchpotato.files.wordpress.com/2011/01/metalassault_m.jpg?w=120&#038;h=175" alt="Metal Assault Poster" width="120" height="175" /></a></p>
<p>Closed Beta at Aeria begins in the Spring this year.</p>
<p>This will be a client based game (not a browser game), but it looks light enough to allow you to flip back and forth between your desktop and the game without killing your &#8216;puter.  Maybe that&#8217;s what the publisher had in mind as it&#8217;s other games like Caesary, Lords Online and Ministry of War require you to wait a lot &#8212; in between buildings and troop recruitments, you could easily play a few rounds of Meta Assault.</p>
<p><a title="Aeria Metal Assault Official Page" href="http://metalassault.aeriagames.com" target="_blank">Sign up</a> today if you like.</p>
<p>I don&#8217;t know many other 2-D games like this (or ones that look this good), but if you have other suggestions, please reply with a short list of the best in your opinion.</p>
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		<title>Oregon Trail &#124; Ah Memories! ♫</title>
		<link>http://mmocouchpotato.wordpress.com/2011/01/14/oregon-trail-ah-memories-%e2%99%ab/</link>
		<comments>http://mmocouchpotato.wordpress.com/2011/01/14/oregon-trail-ah-memories-%e2%99%ab/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 02:43:02 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud's Blog]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=216</guid>
		<description><![CDATA[Oregon Trail, a classic computer game, would suck if it had micro-transactions.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=216&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Remember that good old game called &#8220;Oregon Trail&#8221; you got to play during free time in &#8220;computer class&#8221; back in the 3rd grade?  I certainly do.  It&#8217;s scary how much games have evolved since then, but what if some smart-ass back in the 80&#8242;s tried to score a quick million from applying micropayments to this classic title?</p>
<p><a href="http://mmocouchpotato.files.wordpress.com/2011/01/ot_f2p11.jpg"><img class="alignnone size-full wp-image-218" title="OT_f2p1" src="http://mmocouchpotato.files.wordpress.com/2011/01/ot_f2p11.jpg?w=361&#038;h=235" alt="" width="361" height="235" /></a></p>
<p>Oh no, Mary is injured.  Assuming you want her healthy again, you&#8217;ll need to spend virtual currency or &#8220;coins&#8221;.  If you run out of coins, you gotta buy.  So you&#8217;d press the tab key or use the keyboard arrows to select the &#8220;Buy Coins&#8221; button, press &#8220;Return&#8221; (the ancient word for &#8220;Enter&#8221;) and&#8230;</p>
<p><a href="http://mmocouchpotato.files.wordpress.com/2011/01/ot_f2p2.jpg"><img class="alignnone size-full wp-image-219" title="OT_f2p2" src="http://mmocouchpotato.files.wordpress.com/2011/01/ot_f2p2.jpg?w=361&#038;h=235" alt="" width="361" height="235" /></a></p>
<p>But of course, the Internet/WWW was nothing what it is today and your purchase of coins must be done via snail mail ordering.</p>
<p>I&#8217;m sure that game makers were waiting and wishing for a way to make money like today but the technology just wasn&#8217;t there.  Now, everything is allegedly <a href="http://ministryofwar.aeriagames.com">free-to-play</a> but there is always an easy and quick way to give yourself a boost thanks to Paypal to recharge  your virtual coffers.</p>
<p>What will be the next cash-generating machine the gaming industry cooks up?</p>
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		<title>Been hiding underground</title>
		<link>http://mmocouchpotato.wordpress.com/2011/01/13/been-hiding-underground/</link>
		<comments>http://mmocouchpotato.wordpress.com/2011/01/13/been-hiding-underground/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 08:36:20 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud's Blog]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=214</guid>
		<description><![CDATA[Spud comes out of hiding and blogs about games again. That, and Happy 2011!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=214&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Happy freakin&#8217; New Year I guess is the appropriate thing to say.  That, and sorry for being such a lazy ass these past few months.  Some personal troubles and a long story that you don&#8217;t need to know, but the point is, I&#8217;ve let all my readers down (all 3 of them).</p>
<p>I&#8217;d like to begin this new continuation of Spud blog posts with a few pieces of news that you probably already know but were news to me until about 3 minutes ago.  Champions Online will be going live on <a title="champs online live" href="http://mmohut.com/news/champions-online-goes-free-to-play-january-25">January 25</a>.  LOTRO is actually earning revenue even after going FTP (these two have been posted everywhere).  Aeria is slated to release two mmo games by Q2, <a title="lime odyssey sign up page" href="http://limeodyssey.aeriagames.com/">Lime Odyssey</a> (or &#8220;Ragnarok Online 2-2&#8243;) and Realm of the Titans.</p>
<p>Thoughts on these.  None, really.  I just wanted to remember how it feels to talk about game stuff again after so long. Until next time (soon hopefully), toodle-oo!</p>
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			<media:title type="html">freemmorpgadventuresblog</media:title>
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		<title>Raw Fish in my Mouth &#8212; Sushi Blog</title>
		<link>http://mmocouchpotato.wordpress.com/2010/11/08/raw-fish-in-my-mouth-sushi-blog/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/11/08/raw-fish-in-my-mouth-sushi-blog/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 08:10:55 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Random Discoveries]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[sushi]]></category>
		<category><![CDATA[tokyo]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=209</guid>
		<description><![CDATA[Took a look at the blog on Metropolitan Sushi.com, a casual blog about sushi in Japan meant for foreigners - made me hungry for sushi.  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=209&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This really made me wanna go to Japan &#8211; I love the <strong><a title="Metro Sushi Blog" href="http://metropolitansushi.com/blog" target="_blank">Sushi</a></strong>!</p>
<p>I was in Japan a few months ago, but I didn&#8217;t eat sushi, blast me!  I took in all the sights, the girls, the night life, all the stuff you saw in Lost in Translation, but of all the things I could have missed &#8212; real sushi &#8212; just crucify me now.</p>
<p>And you know what? In Akihabara and the next-door town of Ueno, there were TONS of sushi shops: sushi trains, raw fish for sale under the sun  (for god know how much per pound), and other opportunities to eat. Then, I was referred this blog from an old mate of mine, its an extension of Metropolitan Sushi.com what looks to be a casual blog about sushi in Japan meant for foreigners (westerners, I guess).</p>
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			<media:title type="html">freemmorpgadventuresblog</media:title>
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		<title>Heres another Starcraft short-story</title>
		<link>http://mmocouchpotato.wordpress.com/2010/09/01/heres-another-starcraft-short-story/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/09/01/heres-another-starcraft-short-story/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 09:31:06 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud's Blog]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[short-story]]></category>
		<category><![CDATA[star craft]]></category>
		<category><![CDATA[themaxxilor]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=204</guid>
		<description><![CDATA[Short story with a starcraft feel to it.  Another piece of writing from 'themaxxilor'<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=204&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Not written as well as the <a title="starcraft short story themaxxilor" href="http://mmocouchpotato.wordpress.com/2010/07/30/starcraft-short-story/" target="_blank">first one</a>, but hey, if you gotta write something, better let people read it.  Thanks &#8216;themaxxilor&#8217;</p>
<p><strong>&#8220;Another Day&#8221;</strong></p>
<p>“Another day, another 50 zergling hides to haul off to the Pits” thinks Barney Rhodes as he initializes the morning startup sequence for his SCV.  The Pits are what Barney Rhodes and the rest of the Terran Dominion’s SCV Corps call the facilities where slaughtered zerg are brought for disposal.  True to their name, the Pits are more or less craters made from Battlecruiser or Siege Tank bombardment, once filled with zerg can be incinerated by a demo team.  Earlier that week, an aggressive Terran push into the creep-soaked canyons of the Thralian Moon left over 3,000 charred, nuked and utterly mutilated zerg carcasses for Barney’s outfit to clean up.  Barney will be making his 32nd trip to the Pits this week and can only look forward to more as his outfit penetrates deeper into zerg territory.  Barney’s job was to make the Pits full the only way possible: pick up, carry, dump, return, repeat.  The monotony of the job paired with the indescribably disgusting, rancid and vile decaying of zerg bodies sent 3 of his fellow SCV pilots assigned to the Pits straight to the infirmary from trauma induced vomiting and nervous breakdowns.</p>
<p>Barney Rhodes, Class-B certified SCV pilot, has been in the employ of the Terran Dominion military since he was pulled off of his family’s civilian prospector business during the so-called Brood War.  Just out of high school, Barney and the rest of his peers in his native Planera would be sent far from home with no idea when or if he would return.  Initially assigned to crystal harvesting, then construction, and after that vehicle repair and chop-shop duty, Barney eventually became a permanent addition to the 101st Marauder Battalion, Fido Company’s designated Pits Duty SCV jockey.  He was a garbage man for a battalion whose resume includes tours on 10 zerg infested systems, 35 glow zones and only required Battlecruiser support twice.  The battalion was also known for intentionally endangering the lives of its SCV pilots and Barney brushed with death more times that he would like to have chanced to.</p>
<p>In spite of the undesirable aspects of Pits Duty, or PD, for Barney Rhodes, it actually has made his life with the 101st relatively relaxing as it is probably the safest job of any SCV jockey in this part of space.  After a position has been cleared and secured, the PDs clear the way for new structures and material to be brought up to supply the advance of the frontline forces – in a sense, his work is key to the logistical health of the battalion – and for this he was proud of, at least as proud as he could be cleaning up someone else’s mess.</p>
<p>As the Thralian sunrise bathed the Pits in red light, Barney’s SCV’s cockpit com speaker sizzled to life, “Testin’! Testin’! One, two, four!  PD Alpha-One to PD Alpha-Two, read me if you see me!  This sure beats the helloutta crystal pickin’ under fire don’t it?!”  “PD Alpha-Two, reads you Five-by-Five!  And right you are, Gums!” returned Barney in acknowledgment.  Gums Manson was the only other SCV jockey that understood the importance and pride of being assigned to PD, and survived just as long as Barney despite the battalion’s antics.  Also, because like Barney Gums wasn’t one of the 3 recruits to be taken off active duty due to “PD Syndrome” and also because both Barney’s and Gums’ parents were prospectors, they had a lot in common and they quickly became friends.</p>
<p>It was the seventh and final PD haul of the day that changed all that forever.</p>
<p>“…(crack)…(shhh)…(zap)…wirrrr…” Barney’s com receiver whined.  “Gums! We got any newbies joinin’ us today?”  Gums replied, “Not on the roster &#8212; why ya askin’?”</p>
<p>“Seems we got someone out here b’sides us! An’ they got no clue how’s to work the com!” replied Barney.  “I’m gon’ git to higher ground t’see if someone’s wandering where they ain’t suppose to.  Will you be a’right here by yer’ lonesome?”</p>
<p>Gums’ reply, littered with static cracked out “Ro(shh)ger that!…(crackle)…don’t take too long now, ya hear?  We still gotta slice up that Ultralisk’er ‘fore we head back!”</p>
<p>“Alpha-2 copies!  Be back ‘fore you can say Mengsk’s momma wears army boots!  O’er n’ out!” reassured Barney.  Gums’ chuckle echoed on the speaker as Barney punched in the coordinates of a summit 1.5 klicks just outside of the canyons.</p>
<p>Half-way to his destination, Barney’s cockpit was again filled with static sizzling over the com.  “There definitely be somethin’ out ‘ere b‘sides us,” thought Barney as his proximity-destination HUD approached 1.2 km.</p>
<p>Five minutes later Barney Rhodes, pilot of PD SCV Alpha-two reached the summit.  Clouds of Tharlian moondust, charred earth and zergling scales blew all around him in great gusts as the summit ended in a steep drop-off overlooking the PD zone installation.  The blasts from the 101st Marauder Battalion’s tactical nukes signaling new pushes into the local zerg hive cluster can be seen in the distance, with murshrooming clouds still thick as Cirian plankton plumes in its biannual summer.    Barney flipped every switch he could recognize and soon every piece of surveillance equipment his SCV had – acoustic detectors, CT analyzers and a few others he had no clue as to what they were meant for – all sprang to life with startling activity.  There were so many instruments flickering with screen after screen of frequencies and dynamic real-time graphs that the inside of his SCV was not unlike a Tarsonian Night Club on the Emperor’s birthday.</p>
<p>The beauty of the SCV was its cheap cost but extreme versatility.  It was design to withstand the worst terrain known to humanity and needn’t anything more than a Vulture license to operate, which led to its appeal among private prospectors, mass-miner guilds and even the most powerful of Terran military factions throughout the Koprulu sector.  In Barney’s SCV he included a state-of-the-art suite of finely tuned instruments that would get him the most work done in the least amount of discomfort.  Each instrument’s display showed data about the immediate five kilometer area of the SCV, which included substance identification, topical elevation mapping, radar and subterranean footprints, air density and radiation samplers.  From what Barney could tell, everything was peachy – no anomalies detected and definitely no one else out there.</p>
<p>Barney caught himself in thought at that instance.  “No one else?”</p>
<p>“Alpha-Two to Alpha-One, I’ve reached my coordinates.  I’ve completed my prelim’nary contact scan and soon about to be goin’ blind.”  Expecting to hear Gums’ chuckle over the com, there was only silence.  Barney went to full strength active search-and-receive.  Nothing.</p>
<p>“Gums! You copy?!” Barney repeated.  Still nothing.  Not so much as a squeak on the come, and nothing new detected upon reaching the summit.</p>
<p>“Dammit, now I’ve lost contact with Gums” thought Barney, but he continued following standard SCV scouting protocol and speaking to no one in particular, “Alpha-Two here.  I think my instruments ‘r broke! Switchin’ to visual confirmation!” Barney nervously waited for some acknowledgment from Gums, but when none came, he proceeded to power down his SCV’s surveillance suite.  The HUDs and viewers blinked off one by one and once again Barney came to recognize the scorched terrain of the once peach colored soil of the Thralian Moon.</p>
<p>The summit where Barney’s SCV now stood upon overlooked a ten kilometers-wide ravine which was designated the perfect venue for Pits Duty.  Barney started to pivot his SCV 180-degrees in order to get an eyeful of the ravine where he and Gums were working, as well as position him on a return vector.</p>
<p>Barney’s SCV about-faced and was met by a whirlwind of local moondust, blanketing his canopy and blinding him for a half-second.  Another half-second later, Barney’s SCV about-faced again, but this time a blood-curdling scream echoed from the cockpit and tumbled into the ravine below.</p>
<p>Rolling slowly and stopping at the summit’s lethal edge, Gums Manson’s SCV moaned and idled.  Its canopy drenching with condensation and steam sprung open and the atmosphere of the Thralian Moon flowed in.</p>
<p>“The Queen commanded it,” gurgled from Gums’ slashed and irrelevant jugular, past his newly split and agape mandible with a sound that would make any grown Terran man vomit.  A pair of spindly limbs freshly burst from his inflated and hollowed rib cage assisted his exit from the SCV cockpit onto the moon&#8217;s surface.</p>
<p>Now standing where his “partner” once did, Gums gazes beyond the ravine towards what used to be the front lines of the 101st Maruaders, now in full and futile retreat from their sporadic advance into the heart of zerg territory just hours prior.  Once billowing clouds of the detonated Terran nuclear munitions seemed to dissipate and dissolve into millions of airborne zerg of all types and strains.  Gums thought, grinning as only an infested Terran zerg could possibly grin having no longer any lips, “From the Swarm, there will be no escape by land or by sky, lest one finds salvation in the half-filled Pits of my own handiwork.”</p>
<p>So ended the Terran advance on the Thralian Moon and so ended another day in the life of the infested-Terran Gums Manson as he disposed of a disposer-of-zerg.  The one thread of human curiosity left inside him ponders what the next day will bring.</p>
<p>-End-</p>
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		<title>Lineage II addict sues game maker (LoL)</title>
		<link>http://mmocouchpotato.wordpress.com/2010/08/27/lineage-ii-addict-sues-game-maker-lol/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/08/27/lineage-ii-addict-sues-game-maker-lol/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 05:54:35 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud Rants]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[law suit]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video games]]></category>

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		<description><![CDATA[When Players Sue Video Game Makers<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=197&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Original article on wired.com:  <a href="http://www.wired.com/threatlevel/2010/08/lineage11-addiction/">http://www.wired.com/threatlevel/2010/08/lineage11-addiction/</a></p>
<p>Some people have too much fun. But for some people, too much fun disrupts their lifestyle and for one Lineage II player, all that fun has led to a lawsuit against the popular <a title="mmorpg aeria online games" href="http://www.aeriagames.com/games" target="_blank">mmorpg</a>&#8216;s creators.</p>
<p><strong>Give me a friggin&#8217; break.  You are to blame for your own addiction</strong></p>
<p>Remember those messages on arcade machines back in the old days that flashed, &#8220;Play Responsibly&#8221; and &#8220;Real Players Don&#8217;t Use Drugs&#8221;?  Well, it looks like some players (not some, a lot) have tossed responsibility out the window because games have become their new drug!</p>
<p>Just like in any situation where an individual or group tries to place the source of video gaming evils solely on the game providers without considering themselves as a possible cause and solution, this signifies just how dumb some people can be when they try to get political about games.</p>
<p>A couple examples:</p>
<ol>
<li><a title="violent games" href="http://666games.net/">Violent games</a>, <a title="sexy games controversial" href="http://uncyclopedia.wikia.com/wiki/Video_Game_Controversy" target="_blank">sexy games</a>, potty-mouth games and others have angered parents for corrupting their kids.</li>
<li>Games reduce academic and professional productivity, decrease attention spans, thwart creativity and turn players into zombies</li>
</ol>
<p>For both examples 1 and 2, the cause and solution lies in the hands of the parents of players or players themselves.  The have tried to fight it, causing BS interest groups like the ESRB to impose age-specific ratings on games, and other futile measures.  But how can you implement a safeguard against gaming addiction?  This is not like the war on drugs where you educate young people about the dangers of drug use/abuse and simultaneous stab at the heart of drug trafficking in society.  Video games have become too much of a part of culture, having grown beyond the subculture they once were associated with in the days of Pac-Man and Frogger, to be affected by a bunch of soccer moms and unoriginal lawmakers.</p>
<p>What are you going to do? Sit a bunch of former gaming addicts in front of assemblies of junior high students nationwide and have them pour out their hearts about how gaming ruined their lives?</p>
<p>Of course, there have been some unspeakable tragedies related to gaming that have come to light in recent years that have garnered attention &#8212; players committing suicide or homicide over in-game spats, players neglecting their children to raise virtual pets, etc.</p>
<p>But this latest lawsuit by a guy who could have easily saved himself thousands if not more in fees for bringing such a trivial issue before a judge baffles the mind and only adds fuel to the fire that will soon spread to hundreds of households with parents too blindsided by the fact that game makers do not make games addictive any more than hip-hop rappers make suburban daddy&#8217;s girls into skanky holla-back girls.</p>
<p><strong>How do you hurt a Frankenstein?  Attack his wallet.</strong></p>
<p>But if games, like any popcultural Frankenstein, are so woven into our minds, then can you stop them at any social or political level?  Bringing them to light only feeds publicity and exposure to future potential addicts, and trying to fight them with policy only makes gamers more daring to play them (not to mention that industry elites will find loop holes and detours around regulations).</p>
<p><strong>What about economics?</strong></p>
<p>Video game hardware and software prices have risen and fallen over the decades, and have settled into a position of being more affordable (accessible) than ever, especially to young people.  Social games, console, PC, and God forbid <a title="free mmorpg legendary champions aeria online games" href="http://legendarychampions.aeriagames.com" target="_blank">free mmorpg</a> and online games are not that expensive.  You&#8217;ll probably spend more on 4 years worth of university library late-fees than 4 years of WOW subscriptions.</p>
<p>*&#8221;Accessible&#8221; written in parentheses because what some gamers won&#8217;t buy, they&#8217;ll get from alternate sources (emulators, pirate copies, etc.)</p>
<p>Perhaps the fault of today&#8217;s current cheap gaming prices lies with the guys who started it all.  Gaming industry leaders had no way of knowing games would go so big in such a short amount of time (vs. other industries).  So, they might have inaccurately valued the inputs affecting pricing &#8212; investment and development of hardware/software, console manufacturing and shipping, marketing, repair, customer service, Brand value, God this list is long &#8212; and guesstimated the final selling price which was and perhaps still is grossly undervalued.  Granted, gaming technology (especially consoles) may have been overvalued in the past (ahem, Sega Saturn launch price&#8230;), but today, games and related technology are selling at prices that no longer (if ever) represent an overwhelming impact on a family or individual&#8217;s livelihood. Buying a game today doesn&#8217;t necessarily take food off the table, but now that we have a much stronger purchasing power of non-adults thanks to increases in standards of living, decreases in the cost of living in gaming affluent countries, combined with the surge in f2p games on the Internet, the gaming industry really has turned the world in which we live into a gamer&#8217;s paradise.</p>
<p><strong>Out with it! How do you make gamers stop playing?</strong></p>
<p>What might shut the gates to this paradise is a re-evaluation of game pricing once a reconsideration of the value of inputs used in generating gaming goods undergoes an overhaul.  Making games too expensive to consume could kill the addiction before it manifests.  Parents can easily justify not buying a game due to a household budget, rather than ludicrously say, &#8220;because video games make you stupid and are of the devil.&#8221; Yeah, that&#8217;ll really discourage kids when all their classmates get the latest HALO for Christmas.</p>
<p>One last money related solution would be to return to the 1-coin, 1-play system as was the norm in video arcades.  This has come back in a way, via PC bangs (PC gaming cafes) charging by the hour, or in the home under the guise of &#8220;free mmorpg&#8221; and &#8220;free 2 play&#8221; with optional micropayment virtual item malls, etc.  Take this a step further and implement on all games (all genres) a $1.00 per play, 75 cents to continue after 10 minutes or so, in addition to optional virtual items, and ascending subscription grades.  If the average price of a game is $60 and you enjoy that game about 13-18 hours until you beat it or grow tired of it, then the resulting amount paid would be about $59.50 &#8211; $82.00.  For games that end after a certain number of levels are cleared, or the story is finished, this isn&#8217;t too unreasonable if pricing is optimized to allow rebates, bonus items, cheap-play campaigns, etc.  For the games that go on (virtually) forever like mmos, this may be enough to weed out the addicts without the disposable income to play for long periods and force them to be more &#8220;productive&#8221; and aspire to reach a level in real life where they can enjoy longer play with more money.</p>
<p><strong>Will a prolonged global recession help curtail gaming addiction?</strong></p>
<p>Having suggested that economics might discourage gamers, we are currently living in a time of recession, which would then suggest that game addiction can be stymied.  No way.  Have game addiction lawsuits come up during economic booms? Not to my memory.  The article about the game addiction suit on wired.com was release only recently and also &#8220;only recently&#8221;, headlines across news sites released not-so-optimistic forecasts of economic recovery.</p>
<p><strong>What about other forms of addiction?</strong></p>
<p>In Japan, over the past couple years there have been talk referring to a price increase on tobacco.  Japan, in addition to its gigantic games industry, has one of the heaviest smoking populations of developed countries (just wiki this and look for the infographic on smoking).  The price I was told today is about 320 JPY per pack of cigarettes.  I was also told today that a new price to take effect later this year will increase the price almost 40%, bringing some brands to 420-440 JPY per pack.  Will this stop smoking? God no.  The new price peaks are still not enough to impact a smoker&#8217;s wallet enough to warrant a rapid halt to cigarette consumption and the fact that cigarettes are both mentally and physically addiction, I doubt that such a modest price increase would result in any robust evidence of (cigarette) quitting rates.</p>
<p><strong>Back to the subject matter</strong></p>
<p>Okay, so the wire.com article was about a grown man plagued by gaming.  Since when did this turn into a diatribe about parents, smokes and economics?  I still think the issues of legal actions against gaming addiction, etc. to be ridiculous, but at the same time, they really do tell us about what kind of video gaming society we are becoming.  Spotting the signs early, and generating discussion on such issues can lead to hopefully a better future for both the gaming industry and the consumer.  But let&#8217;s face it, the gaming industry is the winner in any situation: raising prices result in higher revenue per unit sold, lawsuits create free marketing for defendants, parents bitching about gaming feeds the desire to play, educating people about game addiction woes get them interested in playing.</p>
<p>I&#8217;d like to hear a plan for a solid solution to all of this.  I don&#8217;t want to see ever again an article about a lazy doofus with no self control over a game.  I don&#8217;t want to meet another pre-teen who&#8217;s mother won&#8217;t allow him/her to play games because God says so.</p>
<p>That&#8217;s enough for today.</p>
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		<title>Sexually Explicit Games: we need a bigger target</title>
		<link>http://mmocouchpotato.wordpress.com/2010/08/20/sexually-explicit-games-we-need-a-bigger-target/</link>
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		<pubDate>Fri, 20 Aug 2010 07:51:30 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud Rants]]></category>

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		<description><![CDATA[critics of games that have sexual content need to get their heads examined, play the game, research, then write, go on the air or whatever.  It's not like baseball where you can just shoot your mouth off like a pro commentator after watching a few innings.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=190&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Spud was prancing around the web today and came across the Fox News video that labeled Mass Effect 1 practically pronographic.  Well, how explicit does a sci-fi rpg have to be to get air time on Fox?</strong></p>
<p><a href="http://mmocouchpotato.files.wordpress.com/2010/08/masseffectlovescene1.jpg"><img class="alignnone size-medium wp-image-194" title="masseffectlovescene1" src="http://mmocouchpotato.files.wordpress.com/2010/08/masseffectlovescene1.jpg?w=300&#038;h=168" alt="Mass Effect 1 love scene" width="300" height="168" /></a></p>
<p>Image from Google Images when searching for &#8220;Mass Effect Sex&#8221;</p>
<p>Everyone knows that mature themes like sex, language, tragedy and loss, and massive destructive carnage are the candy that laces otherwise dull and unoriginal video games.  If you didn&#8217;t know that, then you know now.  First it was violence, then it was the idea of playing too many video games, now its things like half-naked advertising (ahem, evony&#8230;), alien sideboobs, and other below-the-belt (or below the neck) red flags some people just can&#8217;t resist complaining about.</p>
<p>(Sexuality-changing games might also become a talked-about issue as well &#8212; my last post was a diatribe about <strong>Pikachu</strong> trying to turn you into <strong>Freddy Mercury</strong> and if you missed it, here&#8217;s the <a title="homosexual pokemon gay" href="http://mmocouchpotato.wordpress.com/2010/08/20/pokemon-makes-you-gay/" target="_blank">link</a>)</p>
<p>Probably the first time Spud encountered a &#8216;love scene&#8217; in a video game was back in the day on the PS1 with the Squaresoft rpg <strong>Xenogears</strong> (cripes I almost wrote <a title="mmorpg aeria legendary champions" href="http://legendarychampions.aeriagames.com" target="_blank">mmorpg</a> by axdent).  No spoiler intended, but there is a scene where your main character Fei gets lucky.  There was even a rendered (pixelated) naked Fei ass that raise all but 3 hairs on the back of my neck.  There wasn&#8217;t anything graphic but the entire scene was suggestive enough for any preteen to guess, &#8220;I think they&#8217;re doing sex! Oh boy, that sex ed class taught me good!&#8221; (stupid anecdote yes) But did it become a controversy?  No. At least none that caught as much attention as Mass Effect a few years back from Kevin McCullough and Martha MacCallum.</p>
<p>Honestly, Spud has not played Mass Effect for even a second, but after seeing the damaging and grossly misinformed blog and news vid, Spud hit wikipedia and got a better summary of the events.</p>
<p>Really, one sexually permeated scene out of 30 or more hours of play is not that much and pales in comparison to the less aesthetically pleasing but all the more suggestive GTA San Andreas sex scene.  Also, people might want to pay attention to all the great pieces of ace that adorn web advertising for free mmorpg games from Korea, China and good ol sunny Japan.</p>
<p>How many times is this issue going to blown out so out of proportion that a major television network like Fox News gets to dedicate precious minutes to a bunch of interviewees using their few minutes of fame to spout near-groundless comments about a game they never even played?</p>
<p>Well, there&#8217;s no such thing as bad publicity and this probably got more people interested in buying the game than it tried to warn &#8211; those that give a damn anyways.</p>
<p>Make a bigger Target to punch while the real game makers continue to crank out quality games.  Someone should just make a mainstream game that is all about the sexy and let that take the heat for a while &#8212; a game so offensive and graphic that it puts minuscule scenes of passion like the one in Mass Effect to shame.</p>
<p>Props to the creators of Mass Effect. Hope ME2 is just as successful!  I&#8217;ll get around to playing them sometime.</p>
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		<title>Pokemon makes you gay?</title>
		<link>http://mmocouchpotato.wordpress.com/2010/08/20/pokemon-makes-you-gay/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/08/20/pokemon-makes-you-gay/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:53:45 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud Rants]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[gay]]></category>
		<category><![CDATA[homosexual]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=187</guid>
		<description><![CDATA[Pokemon doesn't make you gay, but over-sensitive, uninformed parents and censors might make it a big enough issue make children curious enough to ask.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=187&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spawnpoint.com/news/23906/Does_Pokemon_Make_You_Gay_Leaked_Reports_Say_Yes">http://www.spawnpoint.com/news/23906/Does_Pokemon_Make_You_Gay_Leaked_Reports_Say_Yes</a></p>
<p>Okay, so in the end, Pokemon, the addicting video game franchise and popular tv show is a cesspool for baptizing a new generation of homosexuals? Tell me something interesting for a change.  Better yet, here&#8217;s another Spud Rant!</p>
<p>It doesn&#8217;t take an idiot to notice that some things in Pokemon aren&#8217;t in line with what Westerners (especially parents and religious types) deem&#8221;straight&#8221;, but it takes a real moron to accept the findings of the study &#8221;Pokémon: Secret Weapon of the Homosexual Agenda&#8221; at face value.  If people were a bit more mature about how to approach such topics, and maybe have a little worldly experience of things non-Western, it wouldn&#8217;t be much cause to write about here or any other place for that matter.  Unfortunately, something like this once circulated through any kind of channel will not go away and grows virally thanks to the age we live in.</p>
<p>You don&#8217;t need to give parents a lesson in Japanese culture, the main inspiration to the game&#8217;s controversial content, to try and justify misunderstandings and localization/translation mistakes to make things all better &#8212; it won&#8217;t work.  The keywords of the study and practically anything else related and published on the net are right there in plain English: &#8220;Pokemon&#8221; and &#8220;Homosexual.&#8221;  Parents go, &#8220;Oh snap! I got kids! They play pokemon! God help us all!&#8221; and censorship interest groups will attack those words with all the strength and cunning of a newly evolved Raichu.  Frankly, it&#8217;s all probably just going to brew into a storm of futility and wasted brain power rather than paving the way for any definite solution.</p>
<p>Pokemon&#8217;s content is argued to have the power to condition players &#8212; and to many parents&#8217; horror, their under-parented and highly influential children &#8212; towards homosexuality thanks to (honestly not that many) instances like female-male cross-dressing, same-sex groping, naming of game packs with feminine-sounding gems and other content that despite the best efforts of the localizers/translators bringing the media all the way from Japan has caused a stir in how people (parents) view the potential impact on the easily influence.</p>
<p>*The Study and its findings are by no means news to anyone who have played Pokemon for a decent amount of time (at least those able to connect the themes with homosexuality) as there have been many comments, blogs and utterances of Pokemon&#8217;s alleged homosexual vibes.</p>
<p>For the time being, the study of what pumps up Pokemon&#8217;s homosexual recruiting power has been an underground and biased piece of literature made by people with too much time as well as an over-sensitive GAYDAR. However, I think it will only be a matter of time before this hits the mainstream public (if it hasn&#8217;t already) and the Pokemon franchise itself will become a scapegoat in a newly invigorated battle to save the children from evil video games.</p>
<p>Pokemon game packs will get slapped with a higher ESRB rating, the anime tv series will be more heavily cut, and parents will set their PCs to block kids from accessing Pokemon-related web pages, the list can go on and on.  This will of course follow a similar pattern as other games and media that have been/are being targeted with access restrictions, and it just makes the issue that much more widespread, exposed and even more accessible to anyone interested.  And there will always be someone out there to provide a place for the curious to consume the content.  It happened with Mortal Kombat, GTA, and it might happen to Pokemon.</p>
<p>But whether or not the issue is brought into a larger critical light and targeted for opposition by interest groups, can you shut down a veritable cultural and entertainment like Pokemon now?  And do you think that Nintendo would bend over and revamp their revolutionary game&#8217;s content/style/presentation because of the misgivings of closed-minded Wester parents?  To both questions, I think not.</p>
<p>The attached article and the so-called study &#8220;Pokémon: Secret Weapon of the Homosexual Agenda&#8221; deserve to stay underground as any more exposure will only inspire a campaign of futile time and words by censors (parents) and a lot of grief for the kids suddenly being told that can&#8217;t play &#8220;just because&#8221; &#8212; parents probably wouldn&#8217;t even say why because at that point parents would become the source of sparking kids&#8217; curiosity in a big adult-sounding word like &#8220;homosexuality&#8221;.  Meanwhile, Nintendo will get even more publicity for its game, and its brand equity will rise &#8211;they will be laughing.</p>
<p>A final rant is that the equally futile idea that stopping the Pokemon brand is not the answer, but stopping it at the source (Nintendo) is vital.  Screw that.  I&#8217;d like to see dozens of angry American parents get on that 10+ hour flight to Kyoto and picket and protest right outside Nintendo&#8217;s HQ.  The foreseeable affects &#8212; mind you, none making any difference &#8212; might be:</p>
<ul>
<li>annoyance to the company employees having to side-step 1.5 meters left or right to avoid crashing into overweight Americans on the way to the office</li>
<li>dozens of even more morbidly obese Americans on the return flight because all they could stomach whilst in Japan was McDonalds and KFC</li>
<li>a deep bow and announcement of apology from Nintendo execs, which they do for everything from customer database leaks to life-threatening faulty brakes on autos</li>
<li>a (very unrealistic) release of more heterosexually-geared game packs (Pokemon: Coal, Pokemon: Camouflage,  Pokemon: Jock Strap and tweak the anime show, like James growing a mustache and cuts his hair.</li>
</ul>
<p>Now that I&#8217;ve spent the better part of an hour writing this Spud Rant, I want to go back to my normal life and get me a dose of &#8220;gay&#8221; from an UNcensored episode of Pokemon anime, and draw more pictures of James in a dress.</p>
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		<title>Tecmo Koei Games MMO and Aeria Games</title>
		<link>http://mmocouchpotato.wordpress.com/2010/08/12/tecmo-koei-games-mmo-and-aeria-games/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/08/12/tecmo-koei-games-mmo-and-aeria-games/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 02:42:01 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Spud's Blog]]></category>

		<guid isPermaLink="false">http://mmocouchpotato.wordpress.com/?p=182</guid>
		<description><![CDATA[Dynasty Warriors Online making its way to NA and EUR via Aeria Games<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=182&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dynasty Warriors Online will be coming to North America and Europe published by Aeria Games.  They game looks very well rendered, and if you&#8217;re familiar with the series, it&#8217;s a slug fest!</p>
<p>While not much is known about Dynasty Warriors Online outside of Japan, it was announced in the last 24 hours that localization/publishing and Beta sign-up is now underway.</p>
<p>In addition to the newly created <a title="mmo" href="http://forums.aeriagames.com/index.php?f=1110" target="_blank">Dynasty Warriors Online forum</a> on Aeria&#8217;s website, several gaming industry news sites have announced this game:</p>
<p><a href="http://digg.com/pc_games/Dynasty_Warriors_Online_Heading_to_North_America">http://digg.com/pc_games/Dynasty_Warriors_Online_Heading_to_North_America</a></p>
<p><a href="http://digg.com/pc_games/Dynasty_Warriors_Online_Goes_International_Closed_Beta_Sign">http://digg.com/pc_games/Dynasty_Warriors_Online_Goes_International_Closed_Beta_Sign</a></p>
<p>Plus a video from the Dynasty Warriors Online <a title="dynast warriors beta signup" href="http://dynastywarriors.aeriagames.com/" target="_blank">Beta Sign-up page</a></p>
<p><a href="http://www.gametrailers.com/video/exclusive-leader-dynasty-warriors/702668">http://www.gametrailers.com/video/exclusive-leader-dynasty-warriors/702668</a></p>
<p>Youtube version of same vid</p>
<p><a href="http://www.youtube.com/watch?v=0GOshd8XkpU">http://www.youtube.com/watch?v=0GOshd8XkpU</a></p>
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		<title>All these look mmm, mmm, good</title>
		<link>http://mmocouchpotato.wordpress.com/2010/08/10/all-these-look-mmm-mmm-good/</link>
		<comments>http://mmocouchpotato.wordpress.com/2010/08/10/all-these-look-mmm-mmm-good/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 09:53:55 +0000</pubDate>
		<dc:creator>Red 5 Standing By</dc:creator>
				<category><![CDATA[Random Discoveries]]></category>

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		<description><![CDATA[Great looking mmorpgs that will kill your computer<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mmocouchpotato.wordpress.com&amp;blog=14242964&amp;post=180&amp;subd=mmocouchpotato&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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